Augmented Reality glasses that open up a whole new holographic game space.
Latest Updates from Our Project:
March 2021 Update!
about 1 month ago
– Thu, Mar 11, 2021 at 05:21:31 PM
Busy busy busy! It’s been a productive period since our last Kickstarter Update and we have some good news to share with all of you.
MANUFACTURING & SHIPPING UPDATES
We’re expecting to have EVT samples this month! We’re pleased to be at a stage where our vendors, suppliers, and manufacturers are working in sync steadily progressing towards hardware assembly. Our logistics and supply-chain team has been quite busy getting individual components transferred from different factories to our primary manufacturer for assembly. We’re super fortunate to have such a great team managing our manufacturing, logistics, and supply chain processes.
Once we have these first EVT samples, we’ll put them through some basic quality checks. When sample units pass our quality checks, we’ll start shipping kits in incremental batches to development partners and Beta Backers! We’ll do our best to keep everyone updated on expected shipping timelines :)
UNITY SDK UPDATE
Making great game controllers is hard! Not only do you have the required hardware components needed to make a comfortable, robust, and great feeling gaming controller, you also need great software so developers can create fun, convenient, and intuitive button schemes.
We recently pushed Unity SDK Rev10 to our partner game studios which includes improved Wand Input support for more accurate and consistent joystick and trigger inputs. Great work is in the details!
Check out our updated Wand Input testing tool for testing input status and range! If it looks familiar, we shared an earlier iteration of this tool back in the December 2020 Kickstarter Update .
GROWING THE TEAM!
A Word from Candy
I was born and raised in Taiwan. After I got my MBA, I decided to stay in the USA. I’ve been working in Logistics for my entire career, and I really like to simplify processes, and enjoy organizing things. I’ve set up logistics departments for several start-up offices and companies, the most successful ones being Guitar Hero and Skylanders! I’m excited for Tilt Five to be another success story in my career.
Say hi to Fred!
Born and raised in Taiwan then spent the past 32 years in the San Francisco Bay Area. I love technology, like to learn something new everyday, and am not afraid of taking risks. That’s probably why I worked for so many different tech companies and across different positions for the last 32 years. I love traveling with my family and friends, and also like spending time growing flowers and fruits here at home. A few years ago, my wife and I started working with a few community charity groups, and from the volunteer program we realized there’s so much more we can do to help our community!
TILT FIVE GAMES SURVEY RESULTS
We are blown away by the great community response on the survey with over 600 responses! Your input helps us better understand key areas and game categories to be targeting in our business development conversations and game dev outreach, and helps us get a better sense of your interests. Check out the results!
DISCORD IMPROVEMENTS AND BETA BACKER EVENTS
It’s been fantastic connecting with so many of you on Discord! Great discussions around development, hardware, games wish lists, unique use cases and more. It makes us happy to see you sharing super creative ideas and support for each other as you prepare for your hardware. Here are some recent improvements for our Discord community:
New Discord Roles! We added 4 new roles as badges of honor to commemorate our all of our different Kickstarter supporters and developers getting amped to use the system:
Global Language Translator bot: No worries if English isn’t your native language, use this translation bot to talk with Tilt Five supporters around the world.
Beta Backer Events: We’ve started a weekly Beta Breaker Breakout Session on Thursdays in Discord from 5-6pm PT where we present updates, insights, host Q&A’s, and have team members join in to talk about the product, development, manufacturing and other details.
Many more details to come and thank you all for the supportive reminders and excited messages! We can’t wait to get you your hardware and keep exploring tabletop AR gaming with you.
–The Tilt Five Team
Manufacturing, SDK, Shipping, Team & Spotify Playlist + Call for Games Survey!
2 months ago
– Tue, Feb 02, 2021 at 12:46:25 AM
How is it already February?!! We hope 2021 has been kind to you thus far and we’re excited to share some of the developments happening at Tilt Five.
CALL FOR GAME & GAME CATEGORY RECOMMENDATIONS!
We love talking to game studios and developers all over the world, introducing them to Tilt Five and discussing how we can support PC and mobile games. We put together a super short survey because we’d love to hear from you, our amazing backers and gamers! What kinds of games do you want to play on Tilt Five? Here’s some of the criteria we use when selecting games:
3D: We have a strong preference for games using 3D game objects rather than 2D sprite based, flat 2D characters and environments.
Point of View: We prioritize games with top down, isometric, and planar game camera angles over first person or over-the-shoulder 3rd person camera perspectives. This is an important factor to consider for the best playing experience on our game board.
UI: We love seeing games with easily manageable, easy to read, and sometimes minimal UI versus games with a million options and tiny font sizes.
We’ve sent a lot of crates to China over the last many months, and this most recent shipment is extra special for us. These fixtures and calibration devices can’t be purchased or ordered off the shelf. Our team put a LOT of time and energy into making these beauties sing because these will enable final assembly and assist with automating testing in the manufacturing process. These had to be super carefully boxed up and shipped from the US to our manufacturer partners in China, where they’ve safely arrived, and are ready to get put to work!
We’re still targeting Q1 2021 to begin shipping our Beta Backer units, and after a period of making adjustments on the manufacturing side and in our testing processes, we’ll be able to start shipping additional units to our remaining Kickstarter backers and pre-order purchases.
Between general COVID delays in communication, shipping components back and forth for testing and approval, testing Manufacturing UI remotely, training on-site reps, and the upcoming Chinese New Year holiday period on the manufacturing side (新年快乐!), we’re proud to have made it to this milestone, and are excited to keep pushing forward and getting you your kits!
Over the last month we’ve been rolling out the Windows Unity SDK to our partner game studios. For many months, our partner game studios have patiently been submitting initial game builds using our Linux based Unity SDK and have recently begun the content migration process using the Windows Unity SDK.
Over the next few months we’ll be adding support into the SDK for Wand Tracking, Tangible Tracking Camera for cards/miniatures etc., adding more sample scenes and “Reference Apps” as we like to call them, dynamic FOV adjustment, Android build support, and XE Game board support. We’re grateful for our partner developers helping us work out some of the initial hiccups in the SDK. We’ll be making some announcements soon about increased SDK access for our Beta Backers, we know many of you are itching to get your shot to beat up the SDK, so stay tuned for more news on this!
For all you UE devs out there, we're building out the native C API SDK which we'll use as a springboard to build out our UE SDK. Soooo excited to share more news on this as it comes along.
If you’d like to talk more with the amazing folks in our developer community, and chat more on the hardware and SDK, come hang out on our Discord server!
GROWING THE TEAM!
A Word From James!
“For the past 30 years, I’ve had the wonderful opportunity to lead product, R&D, engineering, sales, marketing, manufacturing and operation teams as well as serving as CEO, COO and Chief Strategy Officer in various size companies all the way from small start-ups to large Fortune 100 companies. Before Tilt Five I designed and/or commercialized hardware and software products and services shipping upwards 300 million units for some like Apple, SONY, DELL, HP, and Logitech, so this opportunity to bring Tilt Five to the market is really exciting.”
**Learn more about James Stanford, our own Hans ten Cate, and Tilt Five in this recent Press Release
Let’s Hear from Justin!
“Despite growing up in Colorado, I've never been much of an outdoors type. Instead, my favorite experiences growing up always came from playing (and winning) any game I could get my hands on. I'm always up for a new challenge, and I'm never one to refuse the opportunity when the gauntlet is thrown down. As far as I'm concerned, the only games I don't play are the ones I haven't heard about yet! All of that has been one big segue into working at Tilt Five; now it's time to show everyone what's possible, and what challenges and opportunities that lie out in the world!
Right now, I'm currently working my way up the League of Legends ladder, in between running and playing in at least 3 different D&D campaigns at any one time. However, if I were to call myself an expert in one specific game type, it would be escape rooms! I've made my way through most every available game within 100 miles, and I take every opportunity to try out new escape rooms when I visit new locales.”
CHECK OUT THE COLLABORATIVE TILT FIVE SPOTIFY PLAYLIST!
2020 Year in Review
3 months ago
– Tue, Jan 05, 2021 at 02:06:38 AM
It’s safe to say that 2020 has been *a* year. So much disruption in all of our personal lives, in our work and even in how we usually like to have fun and relax has brought unexpected ups and downs for our team, for our manufacturing and game dev partners, and for you our backers. It has been a challenging year across the board, and as with all worthwhile challenges and main quests, it’s critical to celebrate victories, milestones, and treasured moments along the way.
This was sooo much fun! In this challenge, participants submitted screenshots of their fastest map runs and/or top scores on a single map. We loved seeing your top scores, creativity and excitement over this beautifully crafted game. Thank you for all your submissions, we’re excited to run more contests in 2021!
Wallace Wattles, the American New Thought author once wrote, “It is essential to have good tools, but it is also essential that the tools should be used in the right way.” We believe in giving developers the best tools possible, and in our responsibility as creators to use our tools for good. The Unity SDK Preview is the first step of many in making Tilt Five fun to build for and we're excited to see our tooling continue to improve and be more helpful for developers and creators. See the setup video guide HERE.
It’s always a bit nerve wracking to let someone else toss your babies around, but we knew our first early test glass to see the light of day were in good hands with our small group of partners and local testers. They’ve been very gracious and candid in their feedback and the rest of our backers will greatly benefit from this group’s willingness to put up with early hardware wonkiness.
Joe is our hero in China, on the manufacturing floor keeping that essential flow of information, communication, and improvement possible. The challenges of hardware manufacturing are very real even in the best of times, and it’s so easy to miss a beat if communication is not carefully handled. Joe has helped manage these communications so well and we’re so fortunate to have him working with us!
Manufacturing can sometimes seem like a black box, where a button is pressed, and out pops a finished product. In reality, there is an enormous amount of back and forth between us and our manufacturer partners testing, prepping, and debugging and doing it again and again. This isn’t just for the first batch either, but is a continuous process to ensure quality for following batches as well. Here we were very proud to see the first parts ready for inspection before sending back for next steps.
Early tests thankfully uncovered a strange issue we hadn’t planned for, insufficient glue application on the projectors! Sometimes it's the little things you don’t expect that can bring some manufacturing heartache and essential learning opportunities. Future units will have a more robust build as a result of these early tests.
We love seeing all the hardware components for the headset and Wand come together, each with their own unique and complex production process, testing, calibration, and debugging mechanisms.
This is another area of manufacturing that’s easy to underestimate and overlook from a casual outside perspective. We’re building something that’s never been built before. Manufacturers don’t have the tools, software, and ROBOTS needed for testing and calibration our hardware so it was our great pleasure to build them ourselves! These robots, tools, and software all take time to build and test and implement into the manufacturing process and are worth the care.
Hoorah! You believed in us first, and because of your enthusiasm and pre-orders, our venture friends wanted to join in the fun and make sure we’re able to get you your headsets, get great games on the platform, and keep moving above and beyond.
Our most recent major milestone has kept us very preoccupied. We’ve been prepping fixtures and our robots for the last many weeks and are shipping them now to the factory so that they can use all this equipment for next steps in manufacturing.
Throughout 2020, multiple manufacturing partners all over the world have been making all the necessary components for the Tilt Five headset and Wand. Then we’ve spent time hand assembling and testing and testing and testing these components to plan for any adjustments where needed. Now we’re transferring these raw components in bigger bulk quantities, converging in Shenzhen, China. This process takes time and careful coordination each step of the way.
We’re grateful for our team and partners who have all done their best to push through the gauntlet that is 2020 and move towards the promised land. We’ve worked with the resources available to us with all their constraints and with a fair bit of creativity and teamwork we’ve come out in fair shape, more fortunate than many companies have fared in such a difficult year.
Last but not least, we are incredibly fortunate and grateful to have such amazing backers supporting us on Kickstarter, on Twitter, in Discord, and everywhere else. Your support and enthusiasm has kept our spirits up throughout the year. We’re committed to making the best product possible and we want you to know that we’re …
Cheers to you all and have a Happy New Year!
-The Tilt Five Team
Wands, and Fixtures, New Team Members! Oh my!
4 months ago
– Sat, Dec 05, 2020 at 06:02:18 PM
Hey everybody! As we approach the end of the year, we’re hitting some important milestones and are excited to share our latest news.
We're still targeting Q1 2021 to ship Beta and Kickstarter units. We’re an optimistic and practical bunch, and it's an interesting challenge to look at our milestones, consider the potential sticking points outside of our control where shipping might be delayed (like a pandemic!), and working out an accurate shipping schedule for you all. Hardware preparation for manufacturing and assembly is going as well as can be expected considering the current travel restrictions and extra time needed for shipping and communications. Normally we would have a larger presence onsite at our manufacturers for actively debugging and testing the process for assembling our glasses, wands, and boards, and we’re grateful for the teams we’re working with remotely to get you your headsets as quickly as possible. The software required for manufacturing and quality testing is a major focus for us right now. Our shipping timelines depend on the software (in the form of firmware, but also our software tools that we give to developers) as well as hardware components so it's a delicate dance with our resources and manufacturers.
This is a Unity demo utility our resident control wizards Brian and Bob built to help test if the Wand is online and paired to your PC. While testing, the demo utility gives us a report about the Wand’s paired status. This demo utility is an essential testing mechanism that helps us see how the Wand will run smoothly with Unity while we implement the rest of the control schemes. In this demo utility, the Wand is talking directly to the PC through a Nordic dongle. Interestingly, this demo utility is part of the User Interface we’re building for our factory programming and test stations, allowing assembly line operators to test even more quickly and test Wands without needing Tilt Five glasses in the testing loop.
We spent some time designing, iterating, and testing 3D printed Wand fixtures, lovingly called our “Rocketship” fixtures, and prepping them to ship to our manufacturers in China. This small piece plays an important part in the assembly line. There’s an electrical contact on the fixture where batteries would normally go, to power the Wand during testing. Assembly line operators will pop the Wand into the Rocketship fixture to test the joystick and buttons using the Wand Testing software mentioned above.
Have a safe trip!
Behold! These are the crates we’re sending a ton of stuff to our manufacturers for final assemblies: Wobulator, gproj (Glasses Projector = gproj), NUC computers, mini monitors, stepper motors and controllers, PLA parts, gproj fixtures, IR LED electronics that light up a dot grid pattern used in calibration, FLIR Cameras, acrylic sheets, emergency STOP buttons (important one), PUSH buttons for starting units (we’re using pinball cabinet buttons babyyy), power strips, HDMI and USB cables, soundproofing foam, some IKEA cabinets (might take longer to assemble these than our assembly line ba dum tsss), microphones, packaging material and a partridge in a pear tree.
Growing the Team
We wouldn’t be here without the amazing support of you, the backers. You believed in our vision before investment resources came into the scene, and it was your trust that has helped us push forward these last many months.
Thank you for celebrating our round of funding with us! This extra boost in resources has allowed us to add some new members to our team to help speed up production and make your Tilt Five experience even more amazing.
When I'm not working, I'm a goofball who enjoys bowling and Tequila! (and yeah, I'm the dork who has her own ball, bowling shoes, and rolling bag). My passion is art and cooking. Did I mention, I LOVE FOOD!? My role model and best friend is my Mom. My biggest pet peeve: inconsiderate people. I prefer street smarts over book smarts (if I had to choose). The one thing that helps me overcome any life's challenges has always been my family. All time favorite number since 2nd grade has been 5 (main reason why I joined Tilt5) LOL j/k My favorite quote: "There are NO shortcuts to success"
Hey I’m Joe, your friendly neighborhood developer relations guy! My first memory playing games was playing Simon, I'm sure I was terrible, and my sister and I grew up on board games like Life, backgammon, Yahtzee and Jumanji. Once I started playing video games on my Sega Genesis there was no turning back. Growing up my mom made me read as many minutes as I wanted to play, sooo I read a TON! When not working you’ll find me cooking or playing Forbidden Sky with my kids. If Kirby were to inhale me in battle, he would have the ability of mediocre hip hop rhymes.
So what does this news mean? As a start-up, venture funding is an integral piece in growing the company, and this round of funding will enable us to expand our team and secure more games, applications, and content.
Our Team is Growing, and that means more Games!
We're extremely proud of our small team and everything we've been able to accomplish so far, and with this funding we'll be able to bring on additional team members to help us get even more done.
We've already got some great games lined up for you, from developers like Tabletopia, HappyGiant, Niffler, PlayStack, Beatshapers, Playito, Monocle Society, Deck13, GFX47, and Battle Map Studio. And now, with additional team members coming on board, we'll be able to reach out to even more developers, opening up the content pipeline, so we can bring you more games and applications!
If you, or someone you know, is passionate about the work we're doing, we'd love to hear from you. Take a look at our current job openings here. We'll have even more positions opening soon, so if you feel that you have valuable skills to bring to the team, feel free to drop us a line at email@example.com.